
Added a second bass channelĪnd panned the 2 of them at opposite ends.Įnda.mid: Played during the ending sequence of the game. Added reverb.Įlevator.mid: The infamous elevator music. Specific edits are noted below.ĭead.mid: This little piece plays when the hacker dies. Thanks to Markus Hein for XMI2MIDĪll MIDIs have been mixed down to level out discrepancies and smooth out the LookingGlass / Origin game, System Shock.

The tune backing the I-War one intro, Orchestral stuff as ships ex-plode is always a good thing.This archive contains all of the level and title music from the MOD technology for it's music, and indeed should have been better in the dynamic department.Īlso in the same vein, whoever did the music for Anachronox did a pretty good job as well. nothing really exciting about it.Īlexander Brandon (Deus Ex 1 & IW) did a good job in DX1. The techy-rock stuff sounded kinda generic, and his work keeps getting more unremarkable as time goes on.

I like Brosius's work on old-fashioned MIDI music, though I actually liked SS2's ambient side. (notsure if i have the cd anymore LOL) nothing like flying a b-2, f-117, f-22, a eurofighter, X-29, and X-31 First time I felt like I was really flying a plane.Īlso I'd LOVE to get Jane's ATF running on XP. The only track in Half-Life that stood out to me was the song that played after you donned the HEV suit. System Shock 1 music was cool 'tho - The initial theme still gives me the chills :Pĭarwinia has some nice music. Half Life and System Shock 2 had absolutely awful music.

should have been a lot better since they were using MOD music files!! I can't even remember the TA tracks!ĭeus Ex had a couple of good tracks - The Hong Kong theme and the UNATCO theme, but that was it :(Īnd their attempt at dynamic music was pretty bad too. Quote from: Colonol Dekker on September 27, 2006, 07:29:23 am -Deus Ex music was pants, Total Annihilation All the Way.Plus Goldeneye :nervous:ĭamn.
